This will allow you to take full advantage of it and get up to speed on what is included in the blend file. I have also included a tutorial instructing you on how to use the rig. Subsurface scattering has also been included in the skin material and built for the cycles render engine. The textures include color and custom bump maps for the pant seams,and the hat logo. Its ready for animation right now! The rig has custom control shapes, blendshapes to fix deformation issues and settings to control rig attributes and control visibility. This blender file contains the character Mario! It is modeled, textured and rigged.